Yes it was yesterday that I attended my first lesson in Animation from 3D sense Media School.
I decide to document some stuff here from the lesson or else I would probably forget. Also if anyone is reading this, you can find out more about animation. Its not easy by the way.
Ok, let me start off by saying, the class was just a class of four people. Pathetic? Not really. It was said that their normal Diploma Course has only 10 students! Wowzer! Anyway, that's 3Dsense Media School. Their motto was PASSION, FOCUS, DRIVEN. A great way for students to become. All three at a time.
Right, so I attended my First Lesson. And the lecturer, Gary Wee, told us a few stuff about the FILM PRODUCTION line. Thus, the first lesson is actually the planning stage as well as some fundamentals and after that, we did a few practicals with the tool called 3D Studio Max 9.
The planning stage was called the pipeline. And Gary stated that in order to animate something, the first backbone was... the STORY. After you wrote the script, then the storyboard happens along with the composing of the music and sounds as well as recruitment of people going to do the voice overs. After that is the Character Design and Environmental Design preparations. Animators will start the modeling and drawings of how the story is going to look like. That was known as Pre-production.
After which the Production occurs! This involves Character Animation totally. With lingos like Rigging, Rendering, Putting sensors, camera angles etc. However, the most intensive part of the process is the PLANNING. So this production part is only a minor area.
After this, is the Post Production where the Visual Effects artist will kick in. They will start doing lighting, fur movement, hair movement, particles eg. Fire, smoke, explosion, things that are made up of particles. After this, You have your credits rolling XD
After which we went straight to theory of Perception. There is 1 point and 2 point perception. There are more to go, its just that, most animators used up till 2 points. 3 points is a means of distortion of the picture. This is the most useful part for story boarding.
Next we went straight into the introduction of the 3D studio max tools and what each of it was for. Of course it was going to be hard to remember what each funtion is. But I just treat it as if I'm learning a new media software, which sometimes I play around with. After learning how the modeling of boxes and other geometry polygons. We then went straight to making a house. It was pretty simple yet complicated and irritating. LOL! Irritating because we had to adjust some polygon surfaces and had to click on every single part which you desire to either potrude or pull back.
Ok I'm boring some people already. LOL! I haven't shared finished but now, I need to go for lunch! I'm late! Blogging @ work again, u guessed it. Cya.
1 comment:
lol..
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